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fix crash when open target context menu #2618
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| if (_entity is Player player && player != _me && string.IsNullOrWhiteSpace(player.Guild)) | ||
| { | ||
| if (_me?.GuildRank?.Permissions?.Invite ?? false) | ||
| { | ||
| Insert(0, _targetNameMenuItem); | ||
| AddChild(_guildMenuItem); | ||
| } | ||
| } | ||
| else | ||
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| if (_entity is Player plyr && plyr != _me) | ||
| { | ||
| Remove(_targetNameMenuItem); | ||
| AddChild(_privateMessageMenuItem); |
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_entity shouldn't be checked if it's a player twice
| } | ||
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| private void TryShowTargetButton(bool shouldShow) | ||
| private void _buildContextMenu(bool shouldShowTargetName = false) |
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Call it BuildContextMenu
| _nameDivider = new MenuDivider(this) | ||
| { | ||
| Dock = Pos.Top, | ||
| Margin = new Margin(IconMarginDisabled ? 0 : 24, 0, 4, 0), |
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Why does a divider have a margin?
| { | ||
| Dock = Pos.Top, | ||
| Margin = new Margin(IconMarginDisabled ? 0 : 24, 0, 4, 0), | ||
| Height = 1, |
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This isn't necessary when MinimumSize will already control this
resolves #2610